The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy.
What can you do to convince them to hand the prisoner over?
An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage.
Can the adventurers quell the towering rage of the rampaging Horseman?
Parts twelve and thirteen of Misty Fortunes and Absent Hearts.
A four-hour session for 5th through 10th-level Forgotten Realms characters.