Something in Xorvintroth is harming your Harper allies at the safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of The Cold Dark Series of adventures.
A four-hour adventure for 11th through 16th level characters (APL 13).
CONTENT WARNINGS: substance (alcohol, mention), abuse (mind control, manipulation, forced self-harm), mental health (Far Realm effects), possible phobia trigger (confined spaces, suffocation)