Dreams of the Red Wizards: Terminal Ambitions Adventure Info and Release Schedule

The Dreams of the Red Wizards storyline continues as the Terminal Ambitions arc begins! This latest arc includes play opportunities for the Masters campaign ranging from Tier 2 to Tier 4.

Terminal Ambitions is comprised of three smaller story arcs: 
Shadow Games contains five Tier 2 adventures.
The Cold Dark contains five Tier 3 adventures.
The as-yet-unnamed third arc contains two Tier 4 adventures.

Two multi-tier Epic adventures are planned as well. 

Dreams of the Red Wizards adventures premiere at Virtual Play Weekends before being released to the public on the Dungeon Masters Guild.

Debuting July 9-11, 2021:
DRW-09 Vile Bounty by Greg Marks | DMs Guild release: August 10, 2021
 A four-hour adventure for 5th- through 10th-level characters.

Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why.

CONTENT WARNING: Abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake, eruption), violence (physical, spiritual), drowning (mention)

DRW-10 Unsafe Harborage by Martine Lassen | DMs Guild release: August 10, 2021
 A four-hour adventure for 5th- through 10th-level characters.

Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards.

CONTENT WARNING:  Human trafficking, slavery, physical illness, cannibalism (mention), unjust laws, imprisonment, violence (flogging, execution), abduction, suicide

Debuting August  13-15, 2021:
DRW-11 Shadows in the Stacks by Oliver Darkshire | DMs Guild release: September 14, 2021
 A four-hour adventure for 5th- through 10th-level characters.

Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don’t want you to discover any more.

CONTENT WARNING: Illness (fictional, contagious, quarantine), madness, suicide (mention of thoughts)

DRW-12 To Walk the Cold Dark by Jeremy Vosberg | DMs Guild release: September 14, 2021
 A four-hour adventure for 5th- through 10th-level characters.

In search of the lair of the Tenebrous Creed, you search for the prison of an ancient evil imprisoned in the Thunderpeaks.

CONTENT WARNING: Death (murder by consuming flesh), “madness,” abduction, imprisonment, illness, loss of self

Debuting September 2021:
DRW-13 Night Thieves by Laura Thompson
An adventure for 5th- through 10th-level characters.

DRW-14 The City That Should Not Be by Jay Anderson
An adventure for 11th- through 16th-level characters.

DRW-EP03 When the Lights Went Out in Candlekeep by Anthony Joyce & Carl Sibley
An Epic adventure for 5th- through 10th-level and  11th- through 16th-level characters

Debuting November 2021:
DRW-15 Frozen Whispers by Shawn Banerjee
An adventure for 11th- through 16th-level characters.

Debuting December 2021:
DRW-16 Uprising by Jon Connor Self
An adventure for 11th- through 16th-level characters.

Debuting in 2022:

DRW-17  | An adventure for 11th- through 16th-level characters.

DRW-18  | An adventure for 11th- through 16th-level characters.

DRW-19  | An adventure for 17th- through 20th-level characters.

DRW-20  | An adventure for 17th- through 20th-level characters.

DRW-EP04  | An Epic adventure for 11th- through 16th-level and 17th- through 20th-level characters.


Previous story arcs in the Dreams of the Red Wizards series include the following:

2019 Releases: Sea of Fallen Stars

DRW-01 Breaking Umberlee’s Resolve  A four- to six- hour adventure for 5th- through 10th-level characters

The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars.

DRW-02 Blood in the Water | A four- to six- hour adventure for 5th- through 10th-level characters

An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist.

DRW-03 Saving Silverbeard A four- to six- hour adventure for 11th- through 16th-level characters.

Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars.

DRW-EP01 Assault on Myth Nantar An Epic adventure for 5th- through 10th-level and  11th- through 16th-level characters

Thay has set its sights on taking the underwater city of Myth Nantar. Can you stop a full-on invasion by its undead armada, or will the elves be looking for a new home? (Set between DDAL-DRW02 Blood in the Water and DDAL-DRW03 Saving Silverbeard)

2020 & 2021 Releases: Storm King’s Descent

DRW-04 Foreign Affairs A six- hour adventure for 11th- through 16th-level characters.

An invitation to the storm giant court of King Hekaton becomes a continent spanning mystery that could change the face of Faerûn.

DRW-05 Uncertain Scrutiny A six- hour adventure for 11th- through 16th-level characters.

In order to rescue King Hekaton, you must go inside the capital of dreaded Thay. Getting in will not be as difficult as getting out. 

DRW-06 Thimblerigging A six- hour adventure for 11th- through 16th-level characters.

The chase is on to recover the stolen throne, but the game won’t be as easy as you expected. You’re drawn back to sites of victory and horror as you search the Realms. 

DRW-07 Moment of Peace A six- hour adventure for 11th- through 16th-level characters.

Armed with a ritual to track the Wyrmskull Throne, the path leads from the Thunder Peaks to the Plains of Purple Dust. An old enemy is waiting.

DRW-08 The Harrowing of Hell | An eight-hour adventure for 17th- through 20th-level characters.

Good King Hekaton’s soul is trapped in the Nine Hells. Can you walk the paths of the Hells to win it back from the Lord of Lies? 

DRW-EP02 Wings of Death | ​A four-hour Epic adventure for 11th- through 16th-level and 17th- through 20th-level characters.

Thay’s treachery and plan are revealed. Heroes are needed to prevent the return of one of the Realms’ greatest evils. (Set between DRW-07 Moment of Peace and DRW-08 The Harrowing of Hell)