Dreams of the Red Wizards: Terminal Ambitions Adventure Info and Release Schedule

Article last updated October 6th, 2022


The Dreams of the Red Wizards storyline continues as the Terminal Ambitions arc begins! This latest arc includes play opportunities for the Masters campaign ranging from Tier 2 to Tier 4.


Terminal Ambitions is comprised of three smaller story arcs: 
Shadow Games contains five Tier 2 adventures.
The Cold Dark contains five Tier 3 adventures.
Frozen Worlds contains two Tier 4 adventures.

Two multi-tier Epic adventures are planned as well. 


Dreams of the Red Wizards adventures premiere at Virtual Play Weekends before being released to the public on the Dungeon Masters Guild.


The Cold Dark:


DDAL-DRW-14 The City That Should Not Be  by Jay Anderson | DMs Guild release: November 08, 2021
A four-hour adventure for 11th- through 16th-level characters.


Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures


Content Warnings: slavery, abduction (mention)



DDAL-DRW-15 Frozen Whispers by Shawn Banerjee | DMs Guild release: November 16, 2021
A four-hour adventure for 11th- through 16th-level characters.


Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures.


Content Warnings: substance (alcohol, mention), abuse (mind control, manipulation, forced self-harm), mental health (Far Realm effects), possible phobia trigger (confined spaces, suffocation)



DDAL-DRW-16 Uprising  by Jon Connor Self | DMs Guild release: February 01, 2022

A four hour adventure for 11th through 16th level characters.


The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here.

Part Three of the The Cold Dark series of adventures.


Content Warnings: oppression (slavery, child slavery, racism, tyranny), mental health (Far Realm effects, anxiety, delusions, hallucinations), nonconsensual reanimation of the dead, explosives, abuse (psychological torture, starvation).



DDAL-DRW-17 Expedition to the Supreme Forge by Paul Gabat | DMs Guild release: March 10, 2022

A four hour adventure for 11th through 16th level characters.


Allies reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts lie within for those brave enough to recover them.

Part Four of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure.


Content Warnings: oppression (mentions slavery), mental health (hallucinations), environmental hazards (Far Realm effects), death (explosion, decapitation, character disintegration).



DDAL-DRW-18 Against the Machine by Brandes Stoddard | DMs Guild release: April 14, 2022

A four hour adventure for 11th through 16th level characters.


Aware that someone in Xorvintroth opposes them, the Thayans have heavily reinforced the defenses around the Far Realm battery factory. A covert team must infiltrate and sabotage the facility before the Red Wizards can make more batteries.


Content Warnings: slavery, fantasy racism, Far Realm effects, possible phobia trigger (confined space), body horror (transformation).



Frozen World:


DDAL-DRW-19 Fall the Cold Night  by Andy Dempz | DMs Guild release: July 10, 2022

A four hour adventure for 17th through 20th level characters.


In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call.


Content Warnings: Far Realm effects, body horror (transformation), mind and body control, possible character retirement, decapitation, possible phobia trigger (worms), mentions slavery.



DDAL-DRW-20 The Death of Szass Tam by Alan Patrick | August 03, 2022 [updated!]

A four hour adventure for 17th through 20th level characters.


Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan!


Content Warnings: Far Realm effects, “madness,” body horror (transformation), mind and body control, gore, possible phobia trigger (insects, rodents, snakes), compulsion curse, possible character death, possible character retirement

This purchase includes a print-friendly version of the adventure.


Red Seeds:


DDAL-DRW-INT-01 Big Problems
 by Marcello De Velazquez | October 6, 2022 [updated!]

The town of Daggerford is in over its head, and needs heroes to solve a really big problem. Things will get worse before they get better.

Content Warnings: fantasy racism, manipulation, animal death, mob violence



DDAL-DRW-INT-02 Watchers of the Trollclaws by Casper Kirketerp-Helenius  | October 6, 2022 [updated!]

Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within?

Content Warnings: alcohol, death by gas, mentions humanoid sacrifice, undead enslavement


Epics:


DDAL-DRW-EP03 When the Lights Went Out in Candlekeep by Anthony Joyce & Carl Sibley | DMs Guild release: November 30, 2021
An Epic adventure for 5th- through 10th-level and  11th- through 16th-level characters


Darkness has fallen on Candlekeep. Just as the Great Library is about to shed light on the last pieces of Szass Tam’s plan, another enemy seeks to prevent kindling that knowledge.


Content Warnings: mental health (anxiety, “madness”)



DDAL-DRW-EP04  Tears Among the Stars by Andy Dempz and Ginny Loveday | DMs Guild release: July 10, 2022

A four hour Epic adventure for 11th through 16th level characters and 17th through 20th level characters.


A gith ally has tracked the Anomaly to the heavily fortified neogi stronghold of Journey’s Legg. The Sha’sal Khou is mustering an assault against the slavers’ asteroid base and offers to let you use the assault to slip inside to recover what you need to finally defeat the Thayans.


Content Warnings: slavery, mind control, torture, death and mass murder by disintegration, pulverizing, consuming flesh, dissolving, and electrocution, mentions involuntary experimentation


Previous story arcs in the Dreams of the Red Wizards series include the following:



2019 Releases: Sea of Fallen Stars


DRW-01 Breaking Umberlee’s Resolve  | A four- to six- hour adventure for 5th- through 10th-level characters

The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars.


DRW-02 Blood in the Water | A four- to six- hour adventure for 5th- through 10th-level characters

An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist.


DRW-EP01 Assault on Myth Nantar | An Epic adventure for 5th- through 10th-level and  11th- through 16th-level characters.

Thay has set its sights on taking the underwater city of Myth Nantar. Can you stop a full-on invasion by its undead armada, or will the elves be looking for a new home? (Set between DDAL-DRW02 Blood in the Water and DDAL-DRW03 Saving Silverbeard)


DRW-03 Saving Silverbeard | A four- to six- hour adventure for 11th- through 16th-level characters.

Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars.



2020 & 2021 Releases: Storm King’s Descent


DRW-04 Foreign Affairs | A six- hour adventure for 11th- through 16th-level characters.

An invitation to the storm giant court of King Hekaton becomes a continent spanning mystery that could change the face of Faerûn.


DRW-05 Uncertain Scrutiny | A six- hour adventure for 11th- through 16th-level characters.

In order to rescue King Hekaton, you must go inside the capital of dreaded Thay. Getting in will not be as difficult as getting out. 


DRW-06 Thimblerigging | A six- hour adventure for 11th- through 16th-level characters.

The chase is on to recover the stolen throne, but the game won’t be as easy as you expected. You’re drawn back to sites of victory and horror as you search the Realms. 


DRW-07 Moment of Peace | A six- hour adventure for 11th- through 16th-level characters.

Armed with a ritual to track the Wyrmskull Throne, the path leads from the Thunder Peaks to the Plains of Purple Dust. An old enemy is waiting.


DRW-08 The Harrowing of Hell | An eight-hour adventure for 17th- through 20th-level characters.

Good King Hekaton’s soul is trapped in the Nine Hells. Can you walk the paths of the Hells to win it back from the Lord of Lies? 


Epic:

DRW-EP02 Wings of Death | ​A four-hour Epic adventure for 11th- through 16th-level and 17th- through 20th-level characters.

Thay’s treachery and plan are revealed. Heroes are needed to prevent the return of one of the Realms’ greatest evils. (Set between DRW-07 Moment of Peace and DRW-08 The Harrowing of Hell)


2021 Releases: Shadow Games:


DDAL-DRW-09 Vile Bounty  | A four-hour adventure for 5th- through 10th-level characters.

Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why.

Content Warnings: Abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake, eruption), violence (physical, spiritual), drowning (mention)


DDAL-DRW-10 Unsafe Harborage  | A four-hour adventure for 5th- through 10th-level characters.

Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards.

Content Warnings:  Human trafficking, slavery, physical illness, cannibalism (mention), unjust laws, imprisonment, violence (flogging, execution), abduction, suicide


DDAL-DRW-11 Shadows in the Stacks | A four-hour adventure for 5th- through 10th-level characters.

Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don’t want you to discover any more.

Content Warnings: Illness (fictional, contagious, quarantine), madness, suicide (mention of thoughts)


DDAL-DRW-12 To Walk the Cold Dark  | A four-hour adventure for 5th- through 10th-level characters.

In search of the lair of the Tenebrous Creed, you search for the prison of an ancient evil imprisoned in the Thunderpeaks.

Content Warnings: Death (murder by consuming flesh), “madness,” abduction, imprisonment, illness, loss of self


DDAL-DRW-13 Night Thieves  | A  four-hour adventure for 5th- through 10th-level characters.

Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures.

Content Warnings: oppressive government, grave desecration (mention), mass murder, corporal punishment (amputation), execution (hang, quarter, burn), gore